Operative Improvements

This page goes through the QoL weaknesses of every operative, and how I would improve them.
These improvements are designed to make the operative much easier and more fun to play, as well as potentially removing weaknesses that massively limit their damage.

Ideally all operatives would be fun, and all operatives would have their own niche in endgame content where they are viable, and thus every operative is useful for at least some endgame situation. This would mean that players could use every operative, and thus will want to invest in every operative, including via paid options like purchasable outfits.
This is much better than the situation we have no where many operatives simply do not work mechanically and do basically no dps, and hence there's no reason to ever use them, and thus no reason to ever spend money on them or their outfits.

Note that there are many ways of buffing the weaker operatives. These are just some ideas I had.
If your ideas differ that's fine.