Acacia - Kaguya
Kaguya is mostly fine, and it's mostly her weapon that sucks.
As far as 5* weapons go Kaguya's is one of the weakest, and as one of the games only mostly-universal resistance debuffers that's bad.
Just buff her weapon, perhaps with some All-Type Damage Reistance Reduction.
Bubu - Specular Soul
Get rid of the AoE damage when using her standard skill whilst uncharged.
Then let me hold down her standard skill to repeatedly shoot during her ult, instead of having to frantically click for all 8 shots..
Specular Soul also desperately needs an auto-reload mechanic - using her ult and having Bubu reload mid-way through it both looks and feels terrible.
Have Bubu auto-reload when her ult is used would be great, or during the final blast of her ult.
Bubu - The Geomancer
Bubu is one of the few operatives where you have to manually aim every single shot, so giving her lock-on or homing projectiles would be a nice QoL change.
Alternatively some AoE so you can just shoot the ground instead.
Also have Bubu's headlights grow dimmer as her S-Energy drains, rather than being a binary on/off, as that's not as useful as it could be.
Also Bubu seems to have a bug whereby holding down the trigger sometimes doesn't work and I have to manually unclick and click again to get her to actually fire.
Having Bubu regain S-Energy whenever her shots hit an enemy would be a nice QoL, as she wouldn't need to stop in the middle of combat to recharge her S-Energy.
The main problem with Bubu is really that there's no ballistic Thermal support to help her, meaning she doesn't work well with Celestial Swan.
If Bubu got a good ballistic Thermal support and some small QoL buffs I think she'd be fine - beyond that I don't think she needs a dps buff.
Chenxing - Ethereal Cloud
Ethereal Cloud is mostly fine.
I'd like her standard skill to last a bit longer and affect more enemies so she's better against groups, as well as have a much faster lock-on.
Could do with higher damage numbers too, but with faster lock-on and her standard skill lasting longer she may not need too much extra.
Chenxing - Jade Arc
Jade Arc doesn't need any buffs or QoL treatment.
She could do with her damage being nerfed a little though...
Personally I'd change her M1 to something more generic - extra electric damage, for example, rather than final.
This would both weaken her damage and thus balance her, but it would also allow players to embed more arrows without a damage penalty, which would be fun.
Cherno - Enigma
Enigma could do with her dps numbers being a little higher, but beyond that her only flaw is that she's basically useless against mobile enemies.
Having her Voids slowly follow enemies would help her fix that flaw and be a huge QoL buff.
You could have her Voids move towards the target that has been inflicted with the most Enmity.
Since her SMGs shots inflict Enmity, this would allow you to just shoot an enemy to have her voids move towards that enemy, which would be a very easy QoL fix.
Clarina - Crimson Moon
I'd like Clarina to stay still if I use her standard skill/dodge and I'm not telling her to move - maybe twirl in a small circle so she stays in roughly the same spot.
I'd also like to be able to just hold down Clarina's standard skill to just keep moving and firing, without the requirement to stop and mash her standard skill to go again.
Alternatively have her standard skill be a toggle like Nerida. That would be a huge QoL buff, and would make her much nicer to play.
Eatchel - The Cub
I dislike how her support skill becomes something you never want to cast once you get her 5* weapon.
I'd like her support skill to not break her passive healing too.
Having her support skill apply a buff/debuff instead of actively healing would be good, as her passive provides enough healing.
This would also help make her a bit more competitive with the newer supports.
Enya - Exuvia
Exuvia's requirement to frequently deal both ballistic and skill damage means that even now she's still a niche pick, but accepting that caveat she is still fine.
Her ultimate is basically useless though, and I'd like to see it deal more damage, or let the operative shoot from within it, or something to make it useful.
Enya - Tempest
Tempest has the problem that she's useless against enemies not in melee range (e.g. Ymir), but that's not really fixable without massively altering how she works.
Her only other flaw is that Enya does lose clothing the higher her Wind Power, but due to her visual effects you never really see Enya.
Having a bubble of calm around Enya so we can actually see her would be nice - The Eye of the Storm doesn't usually have any clouds, after all.
Fenny - Coronet
30% RoF just isn't enough these days, but just having her have a higher number is fine.
Alternatively have her give another buff alongside her RoF buff - I'd like Coronet to also give an Electrical aptitude as well as her RoF buff.
Similarly, as a main dps she functions fine once you have her M1/M2 and can sustain her standard skill indefinitely.
Her ult just dealing some AoE damage does feel underwhelming. I'd like her ultimate to buff her shots instead - ideally with a strong Electrical Aptitude buff.
Fenny - Pureheart
Purehear'ts RMB attack doesn't generate any Passion Propulsion, which feels weird - her AoE attack doesn't charge her AoE ult, but her single-target attack does.
I'd like to see Pureheart's RMB attack generate some Passion Propulsion.
Perhaps her ult could require 30 Passion Propulsion instead of 3, with each Passion Sparkshot generating 10, and then each RMB generates say 2.
That way her RMB could charge her ult, which would make her feel more complete.
Also give Pureheart's Support Skill the option to crash and deal damage and then either swap out of stay in and enter Aerial Purity state.
As it stands her support skill is useless when not paired with a Sub-DPS, whereas if it didn't have to swap Pureheart in then it would be more useful.
For example "tap her support skill to deal damage and return to the bench, or hold her support skill to have her deal damage and stay in".
I'd also like a bit more range on Pureheart's standard skill - I tried using Pureheart against Ymir a while ago and it was awful as she just didn't have the range to attack.
(As in she literally couldn't get close enough to Ymir to actually use her skill at all.)
Fenny - Starshine
Having to manually use her support skill is somewhat annoying for operatives with smaller magazines like Bubu - The Geomancer.
Having Starshine's Support Skill be a toggle instead of having to manually click each mag would make Starshine much easier and more fun to play.
If you toggle her support skill on, then if your operative doesn't have a special mag then Starshine will automatically give them one.
This helps prevent wasted shots, makes her easier to use, and makes the main dps she's paired with more fun to play and more immersive.
Having a 15s cooldown per mag means that Starshine can run out of mags extremely quickly when supplying an operative with a small mag (e.g. The Geomancer).
Her Neuronic reducing the cooldown with each crit means Starshine can also run into S-Energy issues in longer fights.
I'd like to see Starshine swap from a magazine-based system to a bullet-based one, with no charge system - the skill only uses S-Energy.
For example when her support skill is used, Starshine gives the deployed operative a full Starstone clip, using 1 S-Energy per 10 bullets added.
This would allow you to refill an already partially-filled Starstone Clip at a reduced S-Energy cost, instead of wasting a charge just to add a few bullets to your clip.
This would also allow Starshine to use a similar amount of S-Energy as she currently does for larger mags, so she'd work just like how she currently does.
For operatives with smaller mags though, this would allow Starshine to add a lot more bullets overall, making her a much more effective support.
Alternatively, I'd like to see Starshine's buffs persist for say 5s after an operative empties her special Clip, thus allowing operatives with small mags to still make use of her.
Fritia - Hush
Hush spends 90% of her time in combat shooting stuff with her AR as she waits for her ult to recharge, as her ult is where Hush's damage and fun lies.
When not using her ult, Hush is both extremely ineffective and not very fun.
As such, just have Hush gain +1 (or maybe even +2) U-Energy per shot she lands.
This would allow her to use her ult much more often by just shooting enemies, which would itself be more fun as it would be less repetitive.
Cycling her ult more often would likely also make her dps much better as well, so that's probably the only change that needs to be made with her.
Fritia - Turbo
Turbo doesn't regain enough stamina to sustain her damage rotation unless she has her 5* weapon.
Ideally Turbo would gain enough stamina so that she works even without her 5* weapon - maybe only with her signature 4*, but definitely without her 5*.
Beyond that there's not really any flaws to suggest fixes to, as Turbo works mechanically fine with her 5*.
I'd like to see her Supercharge allow her 4 Standard Skill shots instead of 3, as that would make her better at clearing groups.
Alternatively have more damage on her ult so it's actually much better at clearing groups, as currently you're often still better off using her standard skill instead.
Also I'd like to see Fritia be able to just auto-fire her standard skill shots at the targeted enemy.
That'd be a nice QoL feature., since against bosses manually click 3 times every time feels rather redundant.
You could hold down her standard skill to auto-fire all three shots in quick succession, or manually click to fire each shot individually. That'd be a great QoL feature.
Haru - Absconditus
Haru seriously lacks dps these days, and her melee-oriented nature makes her even weaker, but aside from higher damage numbers I'd say she's mechanically fine.
Being able to spam her standard skill more would be nice, so a shorter cd and reduced S-Energy cooldown is mostly all she needs.
Haru - Raikou
Remove the "Thundercloud" mechanic entirely - instead simply increase the damage of her standard skill detonations.
With no active part of her standard skill, Haru could simply hold down her standard skill to keep moving (or have it be a toggle like Nerida).
Then the closed loops auto-detonate when created, much like they do now, but without so much button mashing.
This also means that Haru wouldn't have to stop moving to manually detonate her standard skill, which would buff her survivability.
She'd feel like Nerida, except creating closed loops around enemies instead of firing projectiles.
You could alternatively have Haru not dash, and instead have her leave trails as she runs, which could allow her to shoot whilst running, making her a hybrid dps.
Alternatively keep her unable to shoot whilst trailing like she does now, but deal damage automatically, like Nerida's Standard Skill or Lyfe IS' ult.
That would allow her to stay a pure-skill dps, but would mean that she doesn't need to stay so close to enemies.
It would also mean that even if her closed loop detonation misses the enemy Haru could still deal some damage.
Katya - Blue Bolt
She lacks mobility, but that's basically a core part of how she works, so you can't really change that without fundamentally changing her.
With a bit more dps she'd be fine - increasing her to a stronger Frost Aptitute with 100% chance would be enough.
Katya - Dawnwing
That Dawnwing using her Standard Skill doesn't always create 1/3 Vanes absolutely sucks. It only affects me on very rare occasions, but when it does it absolutely sucks.
Her Standard Skill should always create 1/3 vanes for the single/double dash, respectively, as it can make her unusably inconsistent otherwise.
I'd also like her to dash if she enters the field and I'm holding down the standard skill key, and not need to wait until her skill starts before using her standard skill key.
Her outfits do also tend to cover her back with long hair or shawls far more than other operatives it seems, which sucks.
Dawnwing also has a really annoying bug whereby if you run, then use her standard skill, she won't continue to run - you have to release the run key and then press run again
Katya - Rhapsody
Rhapsody's Standard Skill feels pretty terrible to use - it doesn't actually increase her dps that much, but since it's what gives her extra ammo it is very necessary.
Necessary for her damage, but also extremely tedious to use due to its short duration.
I'd like Rhapsody to have gotten the Celestial Swan treatment, whereby her 5* weapon allows unlimited duration on her skill.
I like Rhapsody, but having to constantly spam her standard skill does take a lot of the fun out of her for me.
Lyfe - Infinite Sight
IS' ult is great against groups, but she is otherwise a single-target operative, meaning that against bosses you never use her ult.
I'd like her ult to be given something that makes me want to use it against single-targets, for example giving IS a strong Kinetic Aptitude after it is used.
Alternatively give IS the Tempest treatment and have it deal more damage the fewer enemies there are.
Also I'd like IS to stay still if I dodge-shot with her and don't tell her to move, or at least not move as much as her regular dodge.
Lyfe - Wild Hunt
Wild Hunt is mechanically fine once she gets her M1.
I'd like her to be able to use her Standard Skill for a bit longer before running out of charge, as that makes her feel better against enemies with brief invuln phases.
Beyond that, just more damage is fine for her.
Marian - Riptide
Riptide is completely static when she enters.
Given how little time she spends on the field, I'd like to see her keep moving in the direction indicated when she enters, rather than remaining stationary.
Her ult is also extremely weak - more damage is required there, or perhaps a much lower U-Energy cost.
Her buffs are on the weaker side these days, but given her Sub-DPS nature I think she's still fine if used optimally.
Beyond that she's fine.
Marian - Swift
In Swift's Standard Skill description, remove "and clear the mark after hit" and replace it with "and refreshes the marks duration".
This completely fixes Swift - it allows her to mark an enemy weakspot and then just keep hipfiring at it indefinitely, which is intuitive and fun.
(and, quite frankly, how she should have always f**king worked)
I personally consider Swift to be the least fun and least effective operative by a huge margin, but fixing her is extremely simple.
Not forcing her to spam her skill also means she can shoot more and invest into Crit Dmg Amplifier rather than Skill Haste, which will buff her damage.
Giving Swift an extra mechanic that gives her extra Crit Dmg Amplifier based on her current S-Energy would likely be enough to make her a very competent dps.
Mauxir - Lotus
Lotus' standard skill grapples to and buffs the targeted Node for 10s, but that doesn't work if Lotus is too close to her Nodes.
As such, Lotus has to constantly grapple to a Node and then back away again so she isn't too close for her next grapple.
This can get repetitive and annoying.
This also means that she has to interrupt shooting her Nodes to heal then and recharge her ult in order to cast her standard skill, which is also annoying.
I'd much rather Lotus instead just passively buffed the most recent Node, the closest Node, or just gave all her Nodes a passive buff.
Alternatively, just remove the active buffing altogether and make her drones a little bit stronger to compensate - Lotus doesn't need to constantly act to buff her summons.
You could also have the Nodes buff themselves, for example gaining a small amount of self-buffing each time they deploy a Drone.
Lotus also isn't great for casual content because she enters each new fight with no Nodes or Drones, and she only starts dealing damage after she's deployed some of them.
Giving Lotus' Nodes the ability to move would help her a lot, so she could take Nodes between fights and wouldn't have to re-cast her Nodes every single fight.
It could be that the Nodes move extremely slowly [or not at all] during combat, but speed up when not in combat to match Lotus' speed.
Alternatively, it could be that Lotus' Nodes only move to follow her when there are no enemies in range.
That way they wouldn't move [much] during combat, and she'd play basically the same as she does now.
Outside of combat though the Nodes following her would mean that she could enter combat with her Nodes active, which would be a nice QoL buff.
Having the Nodes move slowly during combat would
Having them start out slow speed up a bit over time would mean that the movement is only really useful when not in combat.
Her Drones don't need to move, but her Nodes moving would help her.
Lotus could do with her Nodes being mobile and following her around.
Mauxir - Shadow Ka
The extra damage that Mauxir adds just isn't very much these days, and newer supports can give better damage buffs with better uptime.
Make Shadow Ka's target be a weakspot (preferably with extra crit damage).
Mia - Starchaser
Like Pureheart before her, Mia's Standard Skill not charging her ult feels weird, and I'd like her standard skill charge her ult a little.
For example have her standard skill add 1 charge to her ult, and an extra charge if her standard skill is fully charged.
Nerida - Styx Envoy
Nerida's problem is that she has extreme mobility, but using her ult+standard skill requires her to stand still for quite a while.
Allow Nerida to keep moving whilst using her ult and after holding her standard skill.
Also Riptide has the same problem - she's quite stationary.
Beyond that Nerida's fine [provided you have Riptide].
Nita - Pulse
Pulse's problem is her absolute lack of mobility.
I'd like to see Nita be able to move whilst punching things - she can remain stationary for her Searing Smash, but for her first 5 punches being able to move would be nice.
Although given that she has to stay still for her ult, which she does a lot, moving during the Searing Smash would also be nice.
Siris - Freefin
Freefin's good, but her ult just swaps her in, meaning that despite being best used as a support, her ult is basically dead weight. Stop designing operatives like that.
Due to how it works you can't really just change Freefin's ult to swap her out or anything so simple.
Short of a complete redesign of how she and Pureheart work, I don't think Freefin can be changed, but her support skill is good enough that she's ok as is.
Beyond that, I'd like to see her Freetide decay at a slightly slower rate - 1s feels a bit harsh when using operatives like Pulse, whom Freefin is otherwise perfect for.
2s is fine.
Siris - Ksana
A mechanic that pulls enemies towards the centre of her shield would be nice, as that makes you less likely to lose enemies off the sides when doing sharp turns.
Ksana is generally fine. Her dps could be a little higher these days, but she's generally mechanically fine for what she is.
Tess - Phantasia
I'd like Phantasia to get the Celestial Swan treatment, whereby her support skill lasts indefinitely if she has her 5* weapon.
I'd also like her Green and Red Apple buffs to just passively apply without me having to hold her standard skill to cast them, as that doesn't feel like it achieves anything.
It's also extremely unintuitive.
Alternatively give the apple different visuals if its buff is active. That would also make it much more obvious when the buffs end, as currently it's not very clear.
Phantasia's ult also can't be used to buff herself unless she's your only operative.
I'd like to see an option to allow Tess to use her ult and stay in, thus allowing her to buff herself, and thus allow her to be used as a dps.
Beyond that Phantasia is fine.
Tess - The Magician
Tess is great at what she does, it's just that a lot of the recent dps operatives have had ultimate's that are rather underwhelming and don't justify Tess.
(or just outright don't use U-Energy or scale off of it)
Tess does also have the problem that she can massively over-supply U-Energy, filling up your U-Energy and then generating even more, wasting it.
Having her ult be for example a toggle that gives U-Energy when damaging an enemy might be a better idea.
This does nerf her ability to provide lots of U-Energy up-front, but again - that isn't useful for most of the recent dps operatives anyway.
What it does do though is allow her to provide more consistent U-Energy regen for operatives who don't need massive bursts of it.
Alternatively give Tess a passive that gives passive U-Energy regen every second. This also makes her very good even without her 5* weapon.
Vidya - Agave
Agave's standard skill feels great to use - the problem with Agave is that she can't sustain it indefinitely, and she has to shoot.
For general content this is often not an issue, as Agave can clear a group without running out of S-Energy and then just regen to full as she runs between groups.
Her skill having lock-on and homing and her gun not having it makes her gun feel worse by comparison.
Shooting with Agave also feels somewhat clunky because as you have to use her standard skill again rather quickly so you can skip to Phase.4.
Agave's buff that allows her to skip to Phase.4 should last indefinitely - that would make her feel much nicer to play as you wouldn't need to spam her skill as much.
Alternatively, have Agave's Standard Skill phase be a permanent thing that doesn't ever decrease during a mission, but have it take longer to increase.
For example have it take 10 casts to increase in phase, but that increased phase lasts for the entire mission and doesn't ever go away.
I'd like to see Agave get the Celestial Swan treatment, whereby she can sustain her standard skill indefinitely if she has her 5* weapon.
Just have Agave's 5* gun give her S-Energy when her Standard Skill hits an enemy, with more S-Energy recovered at higher Phases.
This still allows her to quickly recover S-Energy by shooting stuff should she somehow run out of S-Energy, so that mechanic is still useful.
Agave's ult also uses U-Energy doesn't benefit from having more U-Energy, but it feels like it should.
I feel Agave's ult shouldn't use U-Energy.
Agave lacks dps these days, but always starting at Phase.4 and being able to spam her Standard Skill indefinitely would massively help with that.
Even if she still wasn't great for dps, being able to spam her standard skill indefinitely and not worry about buff timers would make her even more fantastic for casual play.
Vidya - Celestial Swan
Celestial Swan is already so strong that she doesn't need buffing. If anything she needs a nerf to give the other girls a chance...
As such, I'll just use this space to request more extremely cultured outfits for Celestial Swan (and for Agave, and any other operative forms Vidya may get in the future).
Yao - Nightglow
I'd like Nightglow to not technically swap in when her ultimate is used, such that for example Turbo doesn't lose her Supercharge when Nightglow ults.
Beyond that Nightglow is fine. Would be nice to be able to see her in combat so I could justify her purchased outfits, but mechanically she's fine.
Just have Yao be visible on the ground (like Celestial Swan), with her ball in the sky still shooting lightning.
Yao - Winter Solstice
Winter Solstice just doesn't do enough damage for the amount of effort she requires these days.
Beyond just upping her damage numbers Winter Solstice is fine for what she is.