Standard Skill
Siris gains a blesing that gives CC-resistance and 25% reduced damage taken, which lasts for 10s.
If Siris dodges during the blessing, she gains extra Kinetic damage to her next shot.
With its first Neuronuc buff, the shot also gains +50% Dmg dealt to shields, which is a large bonus against shields.
With its second Neuronic buff, dodging also reloads 1 shot.
This has a 15s cooldown, but it goes on cooldown when the 10s blessing ends, so it lasts 10s every 25s.
The extra damage from this skill isn't particularly high, and the requirement to dodge every single shot means it really isn't much of a dps increase at all.
Note that the damage-per-shot is potentially higher than the damage-per-shot from the support skill of Fritia - Little Sunshine (Fritia is 9%, Siris can go up to 11%)
Note that the damage-per-shot maxes out at about the same amount that Fritia - Little Sunshine's does (11% ATK +27 for Fritia, 11% ATK +42 for Siris)
Ultimate Skill
Siris creates a dome that provides dmg absorption, increased movement speed, CC-resistance, as well as repelling enemies for 10s.
With its first Neuronic buff, when the dome ends it restores HP equal to 20% of its remaining shield.
This is a very small heal.
Siris' ultimate skill doesn't do any damage, and is basically useless for healing you, so there's basically no reason to ever use it.
Support Skill
Siris deploys a cover in front of her to block enemy fire.
It is neither a Shield nor an Auxiliary Unit.
The cover has very high HP, and can take a lot of damage.
Since it doesn't actually boost your operatives damage at all, Siris' support skill is generally not very good.
If you do actually want more survivability, you're better off taking an actual healer like Yao - Quiet Quitter or Chenxing - The Observer rather than Siris.