Tapping Enigma's Standard Skill creates a large Void on top of the target enemy.
This Void continuously deals PBAoE Chaos damage to enemies touching it.
Enemies damaged by a Void are also inflicted with an Enmity stack.
30 stacks upon creation of a Void. 1 stack per second to enemies standing in at least one Void.
Enigma can only have 3 Voids at a time - if another is created beyond that then the new Void will replace the oldest existing Void.
Holding down Enigma's standard skill detonates all her Voids, dealing very high Chaos AoE damage around each Void as well as around Enigma herself.
The damage of the detonation is entirely determined by how many Enmity stacks the target has.
Detonating 3 Voids against enemies with max Enmity stacks is where the vast majority of Enigma's damage comes from.
Detonating her Voids removes all Enmity stacks from all enemies.
The damage from detonating her Voids also counts as Enmity damage, meaning it counts as a DoT and is buffed by her Dziady logistics squad.
Enigma's standard skill takes around 0.9 seconds to fully cast, and generates 30 Enmity.
Uninvited Adieu fires at a rate of around 12.5 shots per second after factoring in reloading, meaning it generates 25 Enmity / second.
This means that using Enigma's standard skill stacks Enmity faster than shooting does.
With M1, Enigma using Uninvited Adieu takes the same amount of time to generate 30 Enmity by using her standard skill as it does by shooting.
Creating a void does deal PBAoE Chaos damage, but it's pretty weak, and shooting deals more damage.
As such, after Enigma has 3 voids up you can just shoot until Enmity is maxed.
Spamming her standard skill is still fine though, and it's not actually that much of a difference.
Detonating resets the skills cooldown, so you can create another Void immediately after detonating.
Detonating her standard skill forces Enigma to remain stationary for a few seconds.
Combined with Enigma slowing down when she casts a regular void, this makes her overall manoeuvrability pretty low.