Squad: Nimbus
This is her designated squad, and it is her best choice by far.
Nimbus squad gives Mia +22.5% ATK, Ballistic DMG, and Crit DMG Amplifier for 5s after reloading or using her standard skill.
Mia fires her gun often enough that she maintains 100% uptime on this.
As stated earlier, Mia can spam her standard skill at a rate of 1 shot every 3s or so, so maintaining Nimbus squads bonus is trivial as long as Mia doesn't get CC'd.
Also note again: she only gains these buffs after a reload, so having Mia reload just before combat starts will proc these buffs, improving the damage of her first damage rotation.
Note that since Mia can't ADS, the usual BiS non-event ballistic-damage squad of Amano-Iwato is very poor to her - Mia can still use the 2/3 Ballistic damage buff, but the 3/3 ADS buff is useless to Mia.
Since her skills proc ballistic effects, and the skills themselves aren't doing any hits, Thebes is also useless, as is Twilight.
If you don't have Nimbus, other good cope sets for Mia are:
Fenya
+46% DMG for 10s after using her ult.
Since Mia can use her a fully-charged ult at least every 10s, this is basically a permanent buff, and +46% damage is strong.
A decent amount of her damage comes from her regular non-ult shots, but the +32% ultimate damage from the 2-piece is still decent.
Mizuho
+24% ballistic damage is nice.
Mia's low RoF and magazine capacity mean the 3-piece isn't great, but it does give her extra ballistic damage, which is good.
Mizuho isn't a good option, but besides Fenya it's one of the only logistics sets Mia can make full use of.
Mingyi
+24% ballistic damage is nice.
The stacking damage buff after dealing electrical damage is nice, but if Mia gets CC'd she's likely to lose the buff entirely, and it takes a long time to stack up.
Her standard skill takes too long to use for it to work with Mingyi, so against groups Mingyi provides very little benefit, but it's good against bosses.
Basic Stats: +10.0% ATK
+10.6% Crit DMG Amplifier
Special Talent: +8.5% Electric Damage
As a main dps, Mia obviously wants ATK and Electric Damage to maximize her damage.
Mia's standard skill can't crit, but otherwise all of her damage always crits, so Crit Rate mods are useless to her.
Mia also gains a very high base crit damage stat of 100%.
All her damage always critting, and having a high crit damage value combine to mean that Mia gains a lot of damage from Crit DMG Amplifier mods.
Mia gains +5% Electrical damage for each 100 Alignment Index, so a max-roll of +106 Alignment Index gives her +5.3% Electric Damage.
If you only want to spam her standard skill, Alignment Index mods do outperform Crit DMG Amplifier mods since her standard skill can't crit, so Crit mods useless for it.
Mia's damage is plenty for casual content, but for endgame content (e.g. Neural Sim) single-target damage is what's needed, so building Mia for her attacks rather than her standard skill is what's recommended, and hence Crit DMG Amplifier is a much better stat for Mia than Alignment Index.
Since Crit Damage stacks multiplicatively with all other damage factors, but electrical damage mods stacks additively with other damage mods (e.g. ballistic damage mods, or other electrical damage mods) this means that Crit DMG Amplifier mods do outperform Alignment Index mods by quite a lot.
Alignment Index is still good, isn't just not nearly as good as Crit DMG Amplifier.