Clarina - Crimson Moon

If you don't have Clarina - Crimson Moon yet but want to try her out, she is available as a Trial Operative in Story Mission SP6-8

Overall, Clarina is quite a good operative - she has good damage, good mobility, high defence, heals herself a lot, and her constant spamming of bullets makes her very fun to play [in moderation] - She's good for casual play, and very capable for endgame content.
Constantly damaging herself means that her constant healing doesn't translate into the massive survivability bonus you might expect for such high healing amounts though, her mobility is only good if you aren't using her ult, which requires her to stand in place and just hope the enemies don't punch her in the face too hard before it's over, her constant movement can get annoying to play, as can the constant clicking needed to play her, and teambuilding with her is quite difficult due to just how few types of buff actually affect her, as well as the fact she shares almost the exact same team role as Lyfe IS and Enya Tempest.
Overall, Clarina is a good-albeit-finicky operative for endgame play, and is a solid choice for casual play if you are willing to put up with a few annoyances.

This is a long article this time, as Clarina has more maths and caveats than most other operatives. I may clean up this page and shorten it in the future.