Passive Effect
Whenever Nerida deals skill damage while equipped with a Chaos weapon (i.e. hopefully always) her damage also inflicts an additional 80% of the damage inflicted as "Wrath Haunt", which deals DoT damage.
If an enemies HP is less than the Wraith Haunt, then the Wraith Haunt is very quickly converted to damage, basically acting as a pseudo-instakill finisher for weak enemies.
Standard Skill
Tapping her standard skill causes Nerida to create a Phantom every 0.5s that fires ribbons at several targets in front of her, dealing Chaos damage.
Each phantom she creates counts as a standard skill use, so Nerida uses a standard skill every 0.5s.
This gives her "Wail Charge" and a little U-Energy.
Wail Charge is the gauge in the centre of the screen.
Holding her standard skill causes Nerida to consume all her Wail Charge to deal damage to enemies in front of her based on how much Wail Charge she used.
This also recovers all her S-Energy.
Whilst using her standard skill, Nerida can't be interrupted, but also can't regen S-Energy.
She also quickly moves around in the targeted direction, giving Nerida incredible mobility.
Ultimate Skill
Nerida creates a "Truth-Seer plasma jellyfish" (I.e. big AoE thingy) which causes Wraith Haunt to be increased from 0.8x to 1.8x but not cause DoT damage, as well as causing Wraith Haunt to be inflicted by any operatives Chaos Skill DMG, not just Nerida's.
With its second Neuronic, Nerida using her ult also causes all previously inflicted damage to also be increased to the 1.8x multiplier.
When Truth-Seer ends, all the Wraith Haunt is immediately converted to damage.
With its first Neuronic, any target in Nerida's ult that has Wraith Haunt greater than its current HP is immediately defeated.
This can sometimes bypass invuln, but only rarely.
Many enemies become invulnerable once their HP bar reaches a certain threshold, or when their shield is broken, but this often doesn't remove the Wraith Haunt already inflicted upon them.
This existing Wraith Haunt can thus instakill them the moment they become vulnerable again.
This can make it much easier for Nerida to defeat many bosses, as she often doesn't have to do anything to defeat their second phase - her Wraith Haunt will simply defeat the enemy automatically as soon as it becomes vulnerable.
Nerida's ult lasts very slightly longer than it takes for Nerida to hold her standard skill, swap Marian in and magdump, and then swap Nerida back in via her support skill.
Support Skill
Nerida fires ribbons in front of her, dealing chaos damage.
This also swaps Nerida in.
Nerida's Support Skill allows a very quick and easy way of swapping her back onto the field, which is useful for getting Nerida back on-field after using her ult and then having Riptide swap in to magdump her Kraken mag.
That this skill deals Chaos Skill Damage means that if you do her rotation fast enough, Nerida swapping back in via her Support Skill can deal damage whilst her ult is still active.