Pureheart leaps to the target.
This does have quite a high range, and this allows Pureheart to close gaps incredibly well.
Since it only targets enemies, it can't be used as a generic movement ability in the same way that for example Turbo or Dawnwings abilities can.
This does also give a small amount of slow-mo after it is used.
Once at the target, she then throws a "Heartburst Ball" (a.k.a. "big bomb") at the group, the explosion of which blasts Pureheart into the air.
With her Neuronic, this also inflicts a 5s DoT.
Yes, you can use this to get on top of obstacles that melee enemies can't get on top of, meaning they can't hit you.
This isn't actually that useful in basically any gameplay, but it's worth noting.
After blasting herself into the air, Pureheart enters "Aerial Purity" state.
Entering Aerial Purity state automatically fully refills her Stamina and fully reloads her magazine.
Note that you can just spam her Standard Skill to repeatedly leap at the targeted enemy and bomb them.
Since this deals AoE damage, this is a perfectly viable way of clearing groups quickly, albeit not optimally.
It does have auto-aim though, so you can just spam the E key and everything will die eventually. Fun, but again - not optimal.
Whilst in Aerial Purity state, Pureheart can't be CC-ed, and can:
Do nothing and just fall back to the ground.
There is never a reason to do this in combat, but you could.
Right-click to throw a bomb to deal AoE damage
These bombs seek out nearby targets, meaning that provided you're aiming in the vicinity of an enemy you'll never miss.
(Although since they're AoE bombs that's actually not much of a benefit...)
These don't count as Standard Skill uses.
Left-click to shoot her gun at enemies
These LMB shots do count as shot hits, and can proc shot effects like aptitude buffs, but they don't count as Standard Skill uses.
These shots automatically gain Thermal Aptitude, causing them to deal more Thermal DMG than normal.
Note that Pureheart can have multiple Thermal Aptitude buffs at the same time, so her shots can make use of both her own and Little Sunshine's Thermal Aptitudes.
These shots seek out nearby targets, meaning that provided you're aiming in the vicinity of an enemy you'll never miss.
They can still be blocked by terrain though, and won't auto-aim if you aren't looking near a valid target.
Each shot that Fenny shoots will charge the gauge in the centre of the Purehearts screen.
Once the gauge is full, Purehearts next shot will be a "Passion Sparkshot", which uses the rest of all of her magazines (including special mags) to fire one strong shot
It takes 10 shot hits to generate enough to fire a Passion Sparkshot.
This final Passion Sparkshot deals around 21.5x more damage than her other shots, or around 2.15x the damage of all 10 of her other shots combined.
This final shot hitting its target also generates 1 Passion Propulsion (which is used for her ult).
If this shot fails to deal damage to an enemy, then you don't get any Passion Propulsion.
If it hits terrain, if there's no target because everything's already dead, if you just look in the wrong direction - the reason doesn't matter. No hit = no charge.
Note that whilst the visual animation of Passion Sparkshot is quite large, it has no AoE.
Note that counter-intuitively the Passion Sparkshot counts as a skill hit, and is not a ballistic effect.
This means it isn't buffed by things like aptitude, but is buffed by skill damage buffs like M2 Riptide.
After using her Passion Sparkshot, Pureheart's LMB attack will have a brief lockout period that prevents her from using it briefly.
Pureheart will thus fall to the ground after using her Passion Sparkshot, but you can use her standard skill, use her RMB attack, or use her dodge to stay in the air.
This is the games hint as to what her rotation is - use her LMB attacks to charge up, and then you can use the standard skill to leap again, thus staying airborne.
Her Neuronic also gives her -50% Final DMG Taken during her next leap, which is a very nice damage reduction, as well as another hint as to how to play her.
Using either the LMB or RMB attack will cause Pureheart to fall slightly after each shot.
Aerial Purity state ends when Pureheart touches the ground.
Not "Reaches equal height to where she started", but "when she touches the ground".
With enough distance to fall, Pureheart can stay airborne using her RMB attack for an extremely long time, even with no enemies nearby.
By using her standard skill occasionally to re-gain height, Pureheart never needs to touch the ground at all - she can stay in the air indefinitely provided she has an enemy nearby to occasionally use her standard skill against.
Using either LMB or RMB during her during Aerial Purity will propel Pureheart backwards slightly.
If you are holding down a movement key, she will instead move in that direction.
Whilst in the air, Pureheart can dodge to quickly move in the given direction (or by-default forwards if you aren't holding a direction key).
Regardless of which direction you dodge in, Purheart maintains her vertical height whilst dodging.
Pureheart doesn't regen Stamina whilst in the air, so you get two dodges whilst in the air, regardless of how long you are airborne for.
Note that melee enemies can't attack Pureheart whilst she is in the air.
Being airborne also allows her to simply fly over certain enemy attacks.