Dodge
When Turbo dodges, she instead starts "Celestial Turbo sprinting" in the given direction.
This is a very fast burst of movement in that given direction, and then Fritia continues sprinting.
This sprinting is faster than a normal operatives regular movement speed.
You can spam this skill to repeat the initial burst of speed, allowing for truly ungodly movement speed.
When she's Celesital Turbo sprinting, she gains Supercharge - This is used for her standard skill or ult.
(Supercharge = the three boxes/gauge in the middle of her screen)
Increasing Stamina Recovery also boosts Supercharge
Turbo loses all Supercharge if she leaves the field for any reason.
This includes using the Support and ultimate skills of many support operatives - for example using Nightglow's ult will cause Turbo to lose all Supercharge.
Note that the circular devices on Turbo's hips have glowing circles around them when she has Supercharge.
(Note to any devs reading this: Please add an option to remove or reduce the size of these so they get in the way less.)
Maxing her Supercharge takes by-default 2 seconds.
Standard Skill and Ultimate Skill
Turbo can use her Supercharge to fire shots from her Standard Skill or her ult
Turbo is immobile while firing her Standard Skill and her ult.
Turbo's Standard Skill fires one shot per Supercharge charge - for a maximum of 3 shots.
These shots have auto-lock-on, meaning that provided they lock onto something it's impossible to miss.
Although it is possible to lock-onto something you didn't want to shoot and hence not hit what you wanted (In some scenarios this is quite common...)
Each standard skill shot also has a fixed RoF, fixed base Crit Dmg (of 100%), and fixed weapon Compatibility [of 245%].
Whilst using her standard skill, Turbo kneels down to fire. In some rare circumstances, this can allow Turbo to avoid being hit by just having enemy shots go over her head.
Using her ult fires a single shot that deals AoE damage.
The more Supercharge consumed, the more damage it does.
Note that Turbo will slide to one side as she fires her ult, which can throw your aim off by quite a lot.
If in ADS, she will instead slide forwards or backwards, which can make aiming much easier.
Her ult does also knock targets into the air, which can be used to perma-stunlock non-bosses.
Her ult not having a fixed base Crit Dmg and Compatibility means it benefits less from crit mods, which tends to mean it deals quite a lot less damage than her standard skill.
As such, her ult is only worth using against large groups - for three or fewer targets her standard skill will always outperform her ult.
Note that Turbo's standard skill gets such massive buffs that even against groups you're often better off using her standard skill than her ult.
Many of Turbo's Manifestations buff her standard skill only, or buff her standard skill more than her ult, so the more Manifestations Turbo has the better her standard skill becomes relative to her ult.
Turbo has Neuronic that allow her to recover Stamina after shooting with her standard skill and ult.
Even with these, Tubo will eventually run out of Stamina unless she has her 5* weapon.
When Turbo runs out of Stamina, her dps drops off a cliff, as without her stamina to fuel her Supercharge she can only fire completely-unbuffed normal shots.
Support Skill
Turbo leaps towards the target, causing PBAoE Chaos damage.
The damage of this skill is actually good, but it has a 20s cooldown that gives it very poor dps.
Like most Main DPS-ers, you want Turbo to be used as a main DPS, and she performs very badly as a support.