Standard Skill
Eatchel lunges forward, dealing Kinetic DMG and recoering some HP.
Her next 2 shots deal AoE damage, have a higher fire rate, and recover more U-Energy.
Whilst her standard skill is good for clearing a group of trash mobs, Eatchel is generally not a good main DPS - if she fails to group up enemies or her 2 special shots fail to kill enemies she just has to run around shooting things with her gun which is completely unbuffed, which is about the least effective way of playing possible.
Her standard skill also doesn't really help her against bosses, against which she performs very poorly.
Ultimate Skill
Eatchel's Ultimate Skill deals AoE Kinetic DMG in front of her.
This also restores HP to your entire team.
Using her ult also causes Eatchel to gain Icebound Claws.
Icebound Claws are charged by her ult dealing damage.
Maxing her Icebound Claws does not require much investment.
These Icebound Claws automatically restore HP to operatives who drop below 30% HP.
Icebound Claws also provide the squad with an ATK buff.
The most charged Icebound Claw is automatically lost every 20s.
With M1 and a Kinetic Weapon equipped, Eatchel always has 2 Icebound Claws, and if she has 2 or fewer Icebound Claws they no longer naturally disappear.
This means M1 gives Eatchel an extra passive ATK boost.
For a passively healing Eatchel who isn't getting any ATK buffs from other operatives this is generally around +100-110 ATK per Claw.
Support Skill
Whilst off-cooldown: Eatchel passive heals your current operative.
This is a very strong heal - getting over 500HP/s is not overly difficult.
Actually using her Support Ability causes Eatchel to leap towards the target and deal Kinetic DMG, whilst also doing a little healing.
This healing tends to be around 6,000 with max investment.
You don't want to ever use Eatchel's Support Ability - just don't use it so it stays off-cooldown and thus Eatchel gives her passive healing, which is much more useful.